Lazy Eye Shooter is the name of a grant project I have been a part of for a little over a year now. A greater description can be found in the design tab.
This render shows a cave scene created in Maya. My primary focus with this project was the lighting. I experimented with lights to break up fractal-based textures.
This scene was created and rendered in Maya. The goal of the project was to shape an environment with lighting. I took decay into account with this scene to add realism. If the pier were in pristine condition it would distract from the overall aesthetic.